#include "colors.inc" #include "stones.inc" #include "textures.inc" light_source{ <0,2,-1000> color White} camera{ location <0.2,0,-5> look_at<0,0,0> } #declare Badge= difference{ box{<-2,-2,0.1>,<2,2,0.2> } plane{ <-0.5,-0.5,0>,-2.25 } plane{ <0.5,-0.5,0>,-2.25 } plane{ <-0.5,0.4,0>,-1 } plane{ <0.5,0.4,0>,-1 } } #declare FSeven= union{ //object{ Badge texture{ T_Grnt28 }} object{ Badge texture{ Blood_Sky scale 0.6 }} object{ Badge scale 1.1 translate <0,-0.05,0.1> pigment{Black} } text { ttf "timrom.ttf" "F7" 0.2,0 pigment {Black} scale 1.8 translate <-0.80,0,0> } } object{ FSeven } object{ FSeven scale 0.2 translate <-1.5,-0.8,-0.1>} object{ FSeven scale 0.2 translate <-2,-1.3,-0.1>} object{ FSeven scale 0.2 translate <-1,-1.3,-0.1>} object{ FSeven scale 0.2 translate <1.5,-0.8,-0.1>} object{ FSeven scale 0.2 translate <2,-1.3,-0.1>} object{ FSeven scale 0.2 translate <1,-1.3,-0.1>} sphere{ <0,0,8>,7 texture {Lightning1 scale 3 finish { ambient 0.2 } } rotate <0,0,60> } plane{ y,0 pigment{checker rgb 0, rgb 1} translate <0,-1.8,0> } //sphere{ <0,0,60>,59 pigment {White} }